Any game can be built by more than one person. Collaborators get access to the same Studio — chat, preview, code — and build alongside you.

Inviting

From the Studio’s top bar, open the Collaborate popover:
  • Invite by email — sends an invitation; they accept via the link inside.
  • Invite link — copy a shareable link; anyone who opens it (with a Tesana account) can join the project.

Roles

Everyone invited joins as an editor. Game-level decisions (store page, pricing, visibility) stay with the owner.

How simultaneous building works

  • One generation at a time per game. While someone’s prompt is building, the composer shows who’s running it; other collaborators’ prompts join the prompt queue behind it.
  • Everyone sees the same chat and the same live preview, and online collaborators show as avatars in the Studio bar.
  • Credits: a generation is charged to the account that dispatched the prompt.

Removing access

The owner manages the collaborator list in the same popover — remove someone and their access ends immediately. Leaving a project you were invited to works the same way from your side.
Collaboration pairs well with version history: when two people iterate fast, the timeline is your shared safety net.