Step 1: Describe your game
From your Dashboard, type your game idea into the prompt box. Detail pays off — a strong first prompt covers:- Genre & perspective — “top-down dungeon crawler”, “side-scrolling platformer”
- Art style — “dark pixel art with torchlight”, “vibrant low-poly 3D”
- Core mechanics — “sword combat, collect gold, find the exit on each floor”
- Win/lose conditions — “lose when health hits zero”
- Platform — say “mobile game, portrait” if it’s meant for phones (Mobile games)
Step 2: Pick a run mode
The run-mode picker in the prompt box has three options:- Build (default) — the AI starts building right away.
- Plan — the AI first lays out what it intends to make (mechanics, scenes, art direction, scope). Review it, adjust it, then hit Approve & Build. More in Plan mode.
- Loop (Max and Ultra) — the AI keeps building and improving on its own until a credit budget you set is used. More in Loop mode.
Step 3: Watch the build
The AI agent now builds your game — writing code, creating the visuals and sound, then testing. Builds take minutes, because the agent is doing real engineering work (see How Tesana works). You can watch its progress live in the chat panel and the preview. If the AI needs a decision from you mid-build, it pauses and asks you. Answer and the AI continues.Step 4: Play and iterate
When the build lands, your game is playable immediately in the Studio’s preview pane. Play it, then keep going with follow-up prompts:- “Make the player jump 20% higher”
- “Add background music and a coin-collect sound”
- “The enemies clip through walls on level 2 — fix that”
Step 5: Publish
When it’s ready to share, publish it:- Open your game’s settings (Studio menu → Settings).
- Set up the store page — poster, screenshots, tagline, description (Storefront).
- Flip visibility to Published (Publishing your game).
What’s next?
Prompting
The skill that determines everything else
The Studio
A tour of your workspace
How credits work
Understand the meter before your first big build
Versions & revert
Every build is saved — you can always go back