Turning it on
Plan is one of the three options in the run-mode picker in the prompt composer, on both the Dashboard and the Studio:- Build — the default. The AI gets straight to work.
- Plan — the AI proposes first; you approve before anything changes.
- Loop — the AI builds and improves on its own against a credit budget.
The approval flow
1
Plan arrives
The plan appears in the chat (and as a full-screen plan view for bigger plans). No
game files have changed yet.
2
Adjust if needed
Reply with changes — “make it 2D instead”, “skip the boss fight for now” — and the AI
revises the plan.
3
Approve & Build
Hit Approve & Build. The build follows the approved plan.
What plans cost
Plan turns are read-and-think only — no code is written — so they’re much cheaper than build turns. They’re billed like everything else (actual usage), and a plan is typically a small fraction of the build it precedes.Free plan previews
A Free-plan account that has run out of credits can still describe a new game idea and get a plan for it without spending credits — see exactly what the AI would build, and refine it in chat. A daily limit applies to free plans. Building the plan into a real game requires credits: pick a plan or buy a top-up, and Approve & Build works as normal.When to use plan mode
- Ambitious new games — scope surprises are the expensive kind.
- Big refactors — “restructure the level system” benefits from an approved plan.
- When you’re not sure what you want — plans are a cheap way to explore approaches; reject and re-prompt freely.