Turning it on and off
The Plan toggle (lightbulb) sits in the prompt composer on both the Dashboard and the Studio.- New games start with Plan on by default — first builds are big, so a checkpoint before the spend is worth it.
- Follow-up edits default to building directly; flip Plan on for any change where you want to see the approach first.
The approval flow
1
Plan arrives
The plan appears in the chat (and as a full-screen plan view for bigger plans). No
game files have changed yet.
2
Adjust if needed
Type modifications into the plan card — “make it 2D instead”, “skip the boss fight
for now” — and they’re folded into the plan.
3
Approve & Build
Hit Approve & Build. The build runs on your selected
model and follows the approved plan.
What plans cost
Plan turns are read-and-think only — no code is written — so they’re much cheaper than build turns. They’re billed like everything else (actual usage), but a plan is typically a small fraction of the build it precedes.Free plan previews
On the Free plan, you can generate plan previews for a new game idea without spending credits — describe your game and see exactly what the AI would build, including a visual preview of the direction. Building the plan into a real game requires credits or a paid plan. A fair-use daily cap applies to free previews.When to use plan mode
- Always for new games (the default) — scope surprises are the expensive kind.
- Big refactors — “restructure the level system” benefits from an approved plan.
- When you’re not sure what you want — plans are a cheap way to explore approaches; reject and re-prompt freely.