Asking for a mobile game
Put it in your first prompt:- “Make a portrait mobile game where you stack falling blocks with taps”
- “A landscape mobile racing game with left/right touch zones for steering”
- Fill the phone screen at the chosen orientation, notch included
- Build touch controls into the game — taps, drags, swipes, and on-screen sticks and buttons (for 3D: a stick to move, drag to look, a fire button) — so it never needs a keyboard or mouse
- Size text and buttons for small screens
Orientation is set when the game is created, so decide portrait or landscape up front.
Changing a finished game’s platform or orientation later is a big rework.
Playing on a phone
- Tesana games play in mobile browsers straight from the play link or a web address — nothing to install.
- Players can also find and play games in the Tesana iPhone app.
Testing touch from your desk
- The Studio preview responds to mouse input where the game uses taps and drags, which covers most iteration.
- For real device testing, open the game’s link on your phone — the fastest honest test of feel, performance, and control sizing.