Tesana builds mobile games the same way it builds everything else — you describe it. Say the game is for phones and the AI builds it touch-first, at the right orientation.

Asking for a mobile game

Put it in your first prompt:
  • “Make a portrait mobile game where you stack falling blocks with taps”
  • “A landscape mobile racing game with left/right touch zones for steering”
The AI will:
  • Fill the phone screen at the chosen orientation, notch included
  • Build touch controls into the game — taps, drags, swipes, and on-screen sticks and buttons (for 3D: a stick to move, drag to look, a fire button) — so it never needs a keyboard or mouse
  • Size text and buttons for small screens
Orientation is set when the game is created, so decide portrait or landscape up front. Changing a finished game’s platform or orientation later is a big rework.

Playing on a phone

  • Tesana games play in mobile browsers straight from the play link or a web address — nothing to install.
  • Players can also find and play games in the Tesana iPhone app.

Testing touch from your desk

  • The Studio preview responds to mouse input where the game uses taps and drags, which covers most iteration.
  • For real device testing, open the game’s link on your phone — the fastest honest test of feel, performance, and control sizing.

Going to the app stores

Tesana can publish your game on the Apple App Store for you — see Steam & App Store.