Asking for a mobile game
Put it in the prompt:- “Make a portrait mobile game where you stack falling blocks with taps”
- “A landscape mobile racing game with tilt-style steering using left/right touch zones”
- Set the viewport for the orientation (portrait or landscape phone resolution)
- Use touch controls — tap, drag, swipe, on-screen buttons/joysticks — instead of keyboard bindings
- Scale UI for small screens
Playing on a phone
- Published Tesana games play in mobile browsers via the share/play link.
- Mobile-oriented web exports include a PWA manifest — players can use Add to Home Screen to get a fullscreen, app-like experience with its own icon. See Exports.
Testing touch from your desk
- The browser preview responds to mouse input where the game uses taps/drags, which covers most iteration.
- For real device testing, publish (or export and self-host) and open the link on your phone — the fastest honest test of feel, performance, and control sizing.