Prices and grants below reflect current published pricing and can change — the Plans & credits page in your account is always the authoritative, live source.

Subscription plans

Credits are $0.01 each on Pro, and plans above it include more per dollar — up to 10% more on Ultra.
Subscribed before August 2026? Your price is unchanged. A subscription keeps billing at the price you signed up at until you change plans.
  • Monthly plan credits reset each billing cycle — unused plan credits don’t roll over.
  • Annual billing saves roughly 20% versus paying monthly.
  • Upgrades take effect immediately; downgrades take effect at the end of the current billing period (managed through the Stripe billing portal, no charge at switch time).
  • Cancelling keeps full rights to games you created while subscribed — see Ownership & IP.

If you subscribed before August 2026

Credit grants have been adjusted twice, and existing subscribers keep the grant they signed up under for as long as they stay on that plan. Three groups exist on Max and Ultra today: Changing plan ends the older rate — you move onto the current one. Your live allocation is always the number shown on Plans & credits; it is the only place that accounts for which group you’re in.

Free daily credits

Every account gets a daily credit allowance at no cost, on every plan including Free, capped per calendar month.
  • Refills at 00:05 UTC, and does not stack — today’s allowance replaces yesterday’s.
  • Once you hit the monthly ceiling the daily refill stops until the next calendar month.
  • Spent before everything else, so it can only ever displace credits you were going to burn anyway.
  • Added on top of a subscription rather than instead of one.
Both numbers vary by country, in line with local plan pricing — a market that pays less for Pro also has a smaller free ceiling, so the free tier stays clearly below the entry plan everywhere. Your own allowance and ceiling are on Plans & credits.
The allowance is sized so that a day’s worth covers a game built on Muranyi Flash plus a few follow-up prompts. Running the flagship model will exhaust it in a prompt or two — that is expected, and it is what a plan buys.

Top-up bundles

One-time credit purchases: Credits are $0.01 each, with a small bonus on the larger bundles. Buy them from Plans & credits. The 10Plusbundleisatopupforexistingsubscribersratherthanawaytobuyinitonlyappearsonceyoureonapaidplan.The10 Plus bundle is a top-up for existing subscribers rather than a way to buy in — it only appears once you're on a paid plan. The 5 bundle was retired in August 2026.

Spend order

Credits are consumed soonest-to-expire first, so nothing is wasted:
  1. Daily credits, if your account has them — they reset every day
  2. Bonus or top-up credits that expire before your billing cycle ends
  3. Your monthly plan credits
  4. Any remaining bonus credits — ones that outlive the cycle, or never expire
This ordering matters because your monthly allocation is destroyed at every reset whether or not you used it, while most bonus credits keep. Spending the shorter-lived pool first is what stops credits quietly evaporating.

What plans do and don’t change

Plans change how many credits you get and which features you can use — exports, custom asset imports, selling on the store, and the two capabilities gated to Max and above: Atomos and Loop. They never change what a prompt costs. The per-model rates are one published table for every account, with no volume curve and no plan discount.