You don’t have to wait for a build to finish before sending the next instruction. While a generation is running, anything you send is added to the prompt queue and dispatched automatically, in order, as the AI frees up.

How it works

  • Send while building — if a generation is in flight, your prompt queues instead of interrupting. The queue shows above the chat input with a count.
  • Runs in order — when the current build finishes, the next queued prompt dispatches automatically. Each queued prompt keeps everything you attached to it: references, screenshots, assets, and its plan-mode setting.
  • Fully editable until it runs:
    • Reorder — drag queued prompts to change their order.
    • Edit — click a queued prompt to change its text.
    • Remove — delete individual prompts, or clear the whole queue.
    • Pause / Resume — pause stops auto-dispatch (the current build still finishes); resume continues draining the queue.

Billing

Queued prompts aren’t charged when queued — each one is billed like any normal prompt when it actually runs, on actual usage. Deleting a queued prompt before it runs costs nothing.

Tips

  • The queue is great for a punch list: play your game, queue a fix for everything you notice, and let the AI work through the list.
  • Keep queued prompts independent of each other when you can. If prompt 3 depends on how prompt 2 turns out, consider pausing the queue after 2 and checking the result first.
  • Collaborators share the same build pipeline — while one person’s prompt is building, others’ prompts queue behind it. See Collaborators.