How it works
- Send while building — if a generation is in flight, your prompt queues instead of interrupting. The queue shows above the chat input with a count.
- Runs in order — when the current build finishes, the next queued prompt dispatches automatically. Each queued prompt keeps everything you attached to it: references, screenshots, assets, and its plan-mode setting.
- Fully editable until it runs:
- Reorder — drag queued prompts to change their order.
- Edit — click a queued prompt to change its text.
- Remove — delete individual prompts, or clear the whole queue.
- Pause / Resume — pause stops auto-dispatch (the current build still finishes); resume continues draining the queue.
Billing
Queued prompts aren’t charged when queued — each one is billed like any normal prompt when it actually runs, on actual usage. Deleting a queued prompt before it runs costs nothing.Tips
- The queue is great for a punch list: play your game, queue a fix for everything you notice, and let the AI work through the list.
- Keep queued prompts independent of each other when you can. If prompt 3 depends on how prompt 2 turns out, consider pausing the queue after 2 and checking the result first.
- Collaborators share the same build pipeline — while one person’s prompt is building, others’ prompts queue behind it. See Collaborators.