Every game starts as a draft — playable by you (and your collaborators), invisible to everyone else. Publishing makes it public.

Draft vs published

Publishing

  1. Open your game’s settings from the Studio (or from My Games).
  2. Under Preferences → Visibility, switch the game to Published.
  3. Your game’s store page goes live at its play link — share it anywhere.
You can flip back to draft any time; the play link stops resolving for the public while unpublished.

Before you publish — the checklist

  • Store page — poster, screenshots, tagline, description. A bare store page buries an otherwise great game. See Storefront.
  • Custom URL — claim a readable link slug in Game information.
  • Category & tags — how the marketplace files and recommends your game.
  • Remix setting — decide whether others can fork it (Remixing).
  • Monetization — free, paid, or pay-what-you-want (Game monetization).
  • Pin to profile — showcase the game at the top of your public creator profile.
  • Watermark & loading logo — paid plans can remove Tesana branding and set a custom loading logo, in Appearance settings.
  • Beyond Tesana — publishing here and exporting for self-hosting or stores aren’t either/or; most creators do both.