A normal build happens once and hands the game back. Loop keeps going. It splits your game into areas, builds them in parallel, and sends a separate critic after each one to judge it against a real, shipped game in the same genre. Anything that falls short goes back for another pass. It keeps going until every area passes — or until it reaches the budget you set. Loops can run for hours, unattended. You can play each build as it lands, leave a note for the AI, or wind it down at any point.

Starting a Loop

1

Pick Loop

In the prompt composer’s run-mode picker, choose Loop.
2

Set a spend limit

The Loop dialog asks for a spend limit — the most this Loop may spend. The minimum is 2,000 credits; it remembers your last Loop budget for next time. Full play-testing is included.
3

Describe what to build

Confirm with Use Loop, write your prompt, and send. (From a plan card, Start Loop starts it straight away.)

While it runs

  • The Studio shows Loop is running, and a quality strip tracks how many areas have passed the critic so far.
  • New builds land as the Loop works — play them in the preview whenever you like.
  • Send a message to steer it; notes are picked up as the Loop continues.
  • Wrap up asks the AI to finish what it’s working on and stop at the first good moment. Stop ends it immediately.
As the Loop approaches your limit, it stops starting new work and saves the game. When it’s done you’ll see Your Loop budget is spent — start another Loop to keep going, or just send a normal message.

What a Loop costs

The spend limit is a ceiling, not a price. A Loop is billed like every other run — for the AI work actually done — and it never spends more than the limit you set. If it finishes early because every area passed, you only pay for what it used. You need enough credits to cover the limit when you start. If you don’t, lower the budget or top up.

Who can use it

Loop is included with Max and Ultra. On other plans it shows locked in the picker.
Paid plans building from Explore get a short Loop automatically, even below Max.

When to use it

  • A first build you want polished — describe the game, set a budget, and let the Loop take it from rough to refined.
  • Broad quality passes — “make every level feel finished” is exactly what the critic cycle is for.
For a single, specific change, a normal Build is faster and cheaper.