Starting a Loop
1
Pick Loop
In the prompt composer’s run-mode picker, choose Loop.
2
Set a spend limit
The Loop dialog asks for a spend limit — the most this Loop may spend. The
minimum is 2,000 credits; it remembers your last Loop budget for next time. Full
play-testing is included.
3
Describe what to build
Confirm with Use Loop, write your prompt, and send. (From a plan card,
Start Loop starts it straight away.)
While it runs
- The Studio shows Loop is running, and a quality strip tracks how many areas have passed the critic so far.
- New builds land as the Loop works — play them in the preview whenever you like.
- Send a message to steer it; notes are picked up as the Loop continues.
- Wrap up asks the AI to finish what it’s working on and stop at the first good moment. Stop ends it immediately.
What a Loop costs
The spend limit is a ceiling, not a price. A Loop is billed like every other run — for the AI work actually done — and it never spends more than the limit you set. If it finishes early because every area passed, you only pay for what it used. You need enough credits to cover the limit when you start. If you don’t, lower the budget or top up.Who can use it
Loop is included with Max and Ultra. On other plans it shows locked in the picker.Paid plans building from Explore get a short Loop automatically, even
below Max.
When to use it
- A first build you want polished — describe the game, set a budget, and let the Loop take it from rough to refined.
- Broad quality passes — “make every level feel finished” is exactly what the critic cycle is for.