A reference image is worth a thousand words of style description. Attach images to your prompt and the AI uses them to steer the game’s visual direction — palette, mood, rendering style, proportions.

Style references

Style references define the overall look: concept art, screenshots from games with a look you love, mood boards, or your own sketches.
1

Open the references panel

Click the image/paperclip control in the prompt composer (Dashboard or Studio).
2

Add style images

Upload one or more images — JPEG, PNG, WebP, or GIF, up to 10 MB each.
3

Prompt as usual

Reference images ride along with your prompt. Mention what to take from them if it’s specific: “match this palette”, “this level of detail for the environment”.
Style references are most powerful on the first prompt of a game, when the entire art direction is being established. Adding them later works for redirecting the style, but expect a bigger session as existing assets get reworked.

Character references

A separate reference slot exists for characters — give the AI an image of a character and it becomes the basis for your game’s character, including 3D generation. That flow has its own page: Character references.

What references can and can’t do

  • ✅ Set palette, mood, art style, and level of visual detail
  • ✅ Guide the look of generated sprites, textures, and 3D assets
  • ✅ Communicate a UI style or HUD layout you want approximated
  • ❌ Pixel-perfect reproduction of a specific copyrighted asset — references guide generation; they aren’t imported into the game as-is. To put your own files in the game, use custom assets (Max plan).
You’re responsible for having the right to use images you upload. Reference uploads are never reused in other creators’ games and are not used to train models — see Ownership & IP.