The four export formats
Export from the Studio menu → Export, or Game settings → Exports. Builds run in
the background (you can opt into an email when they complete); download links stay valid for 7
days — re-export any time for a fresh link.
Availability
- Any paid plan unlocks all four formats. Free-plan games show the export options locked.
- Source code export is limited to original games — remixes and template-derived projects can export playable builds but not source. See Remixing.
Self-hosting the web export
The web export is a plain static site — no backend needed:- Unzip and upload the folder to any static host (nginx, S3+CloudFront, Cloudflare Pages, Netlify, GitHub Pages, itch.io…), keeping the files together.
- Serve over HTTPS (opening
index.htmlfrom disk won’t work — browsers block WASM onfile://; for local testing runpython3 -m http.serverin the folder). - If you run your own bare web server and see a loading error, make sure
.wasmis served asapplication/wasm. Managed hosts handle this automatically. No special cross-origin headers are needed.
Opening the source in Godot
The source export opens directly in the free Godot editor (use the matching Godot 4.x version — the export’s README says which):- Unzip, open
project.godot. First open re-imports assets (up to a couple of minutes). - Everything is there: scripts (
.gd), scenes (.tscn), and all raw assets — 3D models, textures, audio — underassets/. (Web/desktop builds pack these inside the.pck; the source export is the one with browsable files.) - Press Play — your game runs in the editor, fully yours to develop further.
App Store & Google Play
There’s no one-click store publishing yet, but the source export makes real native mobile builds straightforward via Godot’s first-class iOS/Android export:- Android — install Android Studio (SDK) + JDK, point Godot at the SDK, create a signing keystore, export an AAB, upload to the Play Console ($25 one-time developer account). Godot’s Android guide.
- iOS — on a Mac with Xcode, export the Xcode project from Godot, archive, and upload via App Store Connect (Apple Developer Program, $99/year). Godot’s iOS guide.
- Shortcut without stores: mobile-oriented web exports are PWAs — players can Add to Home Screen for an app-like install with zero store process. See Mobile games.