Building
Do I need to know how to code? No. You describe what you want in natural language. A built-in code editor exists for those who want to look under the hood — it’s optional. What can I build? 2D pixel art, 2D modern, and 3D games — from small arcade prototypes to complex interactive worlds, for desktop or phones, single-player or multiplayer. See Prompting. How is this different from a game engine? You describe instead of coding — but the output is a real code project. Tesana’s AI writes TypeScript on Three.js (3D) and Phaser (2D), which is why exports and the code editor work. See How Tesana works. Which AI model builds my game? Can I choose? Tesana picks the model for every run and keeps it up to date, so there’s nothing to choose or configure. Is the AI trained on gameplay? No — it’s AI code generation writing a real game project, not a world model imitating game footage. What happened to my older games? Games made before Tesana moved to the web engine were built on Godot. They still play, edit, and export as before; their source export is a Godot project. Why did my prompt cost more than last time? Costs track actual AI work — deeper projects re-read more context, and bigger requests do more work. The full explanation: How credits work. Can I use my own assets? Reference images to guide style on any plan; the Max plan imports custom 3D models, audio, sprites, and fonts directly. See Custom assets. Can the AI keep working while I’m away? Yes — Loop mode (Max and Ultra) lets the AI keep improving your game until a credit budget you set is used. Can I collaborate with friends? Yes — invite them to the same game. See Collaborators.Ownership & money
Who owns my game? On any paid plan: you, fully, with commercial rights that survive cancellation. See Ownership & IP. Is my game locked to Tesana? No. Paid plans export standalone builds and the full source project. A web game’s source is a Vite + TypeScript project (npm install, then npm run dev); an older Godot game’s
source is a Godot project. See Exports.
Can I sell my game?
Yes — on the Tesana store (70/30 split) or anywhere else (0% fee). Tesana can also publish
your game to Steam and the App Store. See
Game monetization.
Do credits expire? What if I cancel?
Monthly plan credits reset each billing cycle. Rights to games you made while subscribed
survive cancellation. See Plans & top-ups.
What happens if a build fails — do I pay?
You pay for the AI work that actually happened, never more; platform failures get
adjusted by support. See Failed & cancelled generations.