Adding multiplayer
Multiplayer is something you build into a game, like any other feature. Either:
- Ask for it — “add online multiplayer for 2–4 players with a lobby”, or use the
Add multiplayer suggestion in the Studio composer; or
- Use the add-on — the Online Multiplayer add-on in the Studio’s
Add-ons tab (real-time online play with a lobby and room codes)
sends the right prompt for you.
The AI wires the game to Tesana’s multiplayer service: players create or join rooms,
and games that need it can share a persistent world (monsters, loot) between everyone in it.
There are no servers for you to run.
Say what kind of multiplayer you want: co-op or versus, how many players per room, and
whether players join by room code or a public list. It shapes the whole design, so it’s
cheaper to decide early than to retrofit.
How players join
Players open your game’s play link — the store page, a
web address, or a share link — and join a room from inside the game.
- Signed-in players can play online right away.
- Signed-out visitors can play too: they join rooms as guests. Features tied to an
account — cloud saves, purchases, leaderboard ranks — need them to sign in.
Testing multiplayer
Open the game in two browser windows (or on your phone and your computer) and join the same
room. Testing with a friend on a collaborator account works too.
Web addresses
Every game can have its own short web address on tesana.com — for example
https://yourgame.tesana.com — that you can share anywhere.
- Open Settings → Information and find Web address.
- Hit Claim address and pick a name (3–63 letters, numbers, or dashes).
- Copy it, change it, or remove it any time.
This is separate from the Custom URL, which sets your store page link at
tesana.ai/game/your-name. Paid plans include unlimited web addresses.